The technology of gaming - The future

First of all I’d like to point out that I did not write this. I merely found it on blogspot. I should probably find out if it’s on tumblr as well but I won’t get sued for reblogging and not Harvard referencing (although it does state at the top of their page that they’re a University student so we’ll see). Anyway here’s the link to the page, so make sure you check it out and enjoy reading:

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This may seem a little unorthadox but bare with me and i’ll explain. This is the first of a 3 part blog on the past, present and future of gaming technology as we know it. So sit back, relax and let all the scary prospects of the future entice you! 
So what is it exactly that people think of when they look to the future? When it comes to general life certain things become prominent - flying cars, moving pavement / sidewalks, robots doing everything for us. The same is true for videogames, one thing above all plays upon the imagination of technological hopefuls the world over - virtual reality. The very idea of virtual reality has been used for years, over and over again, both in imagination and popular entertainment media. Whether it be the world of anime with Dot Hack (with the VR technology actually being used for gaming purposes) or whether it be the slightly different concept of ARI for the use of finding clues and crime fighting (an idea introduced in Heavy Rain) to countless uses in film such as The Sixth Day, Minority Report and let’s not forget - the classic that is TRON.

For the select few of you who by some chance have not encountered the prospect of virtual reality before, let me try and explain. Virtual reality refers to the idea that an individual, through the use of technology, can enter a completely digital or imaginary world, away from the restraints of the traditional physical one in which we live now. Think of it as, sitting in your chair at home with a VR headset on, but seeing yourself running through miles of beautiful green fields, or battling ferocious dragons - you get the idea. The best known indication of virtual reality is the film TRON, which literally sparked the idea and interest in VR as a possibility. So, going back to my little introduction - why is it that I chose the future of gaming before the obvious choices of the past then present? Well, prepare to have your minds blown..


This, ladies and gents, is the next step in technology. Sony Worldwide Studios senior director Mick Hocking has confirmed that the device above is a prototype in an ongoing exploration into potential VR technology. He stated that the prototype device also displays high-end 3D. This news got me very excited as ever since I was young I have always wanted some kind of virtual reality gaming experience to exist and that now looks more likely than ever. Imagine a fully immersed world - actually turning and having to look around - put that into a gaming environment. Scoping out enemy positions and relaying feed to ground troops, actually having to watch the road as you speed through crowded city streets - the possibilities are endless and exciting.
With the latest increase into the exploration of 3-D technology, the potential for VR gaming and god knows what other technological advances that are being worked on as we speak - the future looks good. Especially when you consider the fact that with VR comes VR girls - I dunno about you but I wouldn’t mind spending some time with Tron girl in my own reality..

In order to keep activity a little more consistent, I’m going to review games I’ve been playing after they’ve been completed.

The first game I’m reviewing is one I finished earlier tonight, the popular PS2 game God Of War.

As I loved Okami so much and IGN were nice enough to throw to the top of their end of year poll way back in 2006 (I’ll review that when I finish it, I’m trying to make it last) I thought I’d seek out another game they have given high praise to, the first being God Of War.

Before I played the game, I was told by one that it’s a “generic hack n’ slash” game, which pretty much adds up to constantly pressing the attack button (square) about 95% of time. He was right. However, this game amounted to more than just that. A lot of the enemies are guys way bigger and more tactical than straight up attack; the bigger they are the harder they fall did not account to these guys, you were a one-legged guy in an ass-kicking contest.

But what I really enjoyed about most of the combat was the fact that it made fighting tactical. Yeah, you could go all out and man handle a bunch of foot solider with some special attacks, but those special attacks required power-ups, and you didn’t always know where next one would be and how many more enemies would be in the way of that. So it made it into a bit more of a war games kind of approach. Full frontal force wasn’t going to make it happen. Dodging, blocking, distance attacks and so on were what was needed; tactics. The name God of War was apt as it required cunning in order to defeat difficult foes.

Also there were a lot of puzzles within the game that gave it much more colour in terms of detail. There are a lot of mazes and obstacles within the game. One in particular I enjoyed was the pursuit of the sirens in the desert, which required the use of audio and listening on the part of the gamer in order to find these sirens within the landscape, something that would have helped with my dissertation on the importance of audio within this medium.

The only downer of this game was the story. I felt it relied to heavily on the Greek mythology side of things as it didn’t need to dwell on the details as to what Pandora’s Box was or who some of the gods referred to were. It focused more on the story of the protagonist, who I didn’t have a lot of empathy for as he was just a lone warrior. You could argue that this would leave more time for gameplay, but I don’t feel the story was told very well through sheer interaction.

So yeah, my friend was right about one thing, it is a very hack n’ slash game, but as far as games that try be as brutal as possible, this game had a lot more brains to it than the brawn you’d be lead to believe.

9/10

So, I was browsing around in Liverpool and found a shop called Level Up! which, although small, has a great selection of old and new consoles and games. They’re not a flashy new games shop like Game, nor a big second hand dealer like CEX, they’re just a cool little bread and butter indie game shop. I got God of War and WWF Attitude off them for barely any money. Plus the staff seem really nice, so if you’re in Liverpool City Centre sometime soon then drop in Quiggins and have a nose. You might find something good.

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tumblrbot asked: WHAT IS YOUR FAVORITE INANIMATE OBJECT?

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The Making of Spyro the Dragon (From Playstation Undergroud) (by xportia)

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Step 2: Carving

With the wirings from both guitar and console removed, the next step was to remove the guitar neck. This was rather interesting as, when a guitar is manufactured, companies tend to put the year of production on the part of the wood that is screwed into the body. The year written was (if the picture isn’t that clear) is 1996 which is the year after the SCPH-1002 (the mode

l I took apart) ceased production in favour of a cheaper option. The interesting thing about that is this guitar, which

as Fender’s cheaper alternative, was produced the same year as Sony’s more cost effective consoles, i.e. one’s they weren’t spending more money than making on. 

Anyway, in order to make the guitar stay together, the PS was hollowed out, and the guitar was carved into as small a size I can get it to at this time. This, however, still isn’t small enough to fit into the console so it will require more precise shaving down, so that will be the obvious next step. 

But for now, I’d say a good first two steps have been made.

Let’s keep the ball rolling.

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STEP 1: Gutting

Ok, if there’s one thing I learnt today about University is that things don’t take as long as they give you to do them. Putting things off is one thing, but if this was an assignment then I’d be ridiculously close to the deadline mainly be

cause I started so much later than I intended to. But that’s all been explained. 

Today I FINALLY!!! started, and as it turns out, it wasn’t going to take nearly as long to do as I thought. So I’ll get on with explaining what’s gone down.

  1. Gutting

so first off, I gutted out the innards of the Playstation, which because this was purchased broken, I was expecting the issue to visibly obvious. Either way the thing is now hollowed out where I used it as a stencil to get an idea of where to cut through the wood.

Next to guitar was gutted. I’ve done this a million times with this guitar


so it was only a matter of clipping the wire on the input so I can ge

t all the pick-ups out in one piece so I can put them back in later, like a lazy so and so.

Right, I’ve basically done nothing within the past few months that would be regarded as progress concerning the desired outcome but here’s what I have been doing (which is relevant).

I acquired yet another Playstation console for which to work on and now have sufficient tools to genuinely make this dream a reality. I would like to obtain one of those bodiless guitars and put the console around it, but i can’t seem to find one of them on ebay for cheap enough and I have (no exaggeration) no money to my name at all (living with parents). I didn’t to cut into the stratocaster I’ve had for about 6 years as I wanted to use as my kind of Sonic Youth-esque prepared guitar but a guess this would be a more glamourous use for it rather than destroy it or have it robbed.

So I will begin this week, I promise.

But while I’m here I’ll tell you something relevant.

1. I will be recording versions of PS1 game songs as most of the music from these games is really fuckin’ cool! (musically of course)

2. with these recordings I’ll probably do Youtube videos of the guitar, if and when it’s done (assuming it works) playing some of these songs. I’ve been challenged to do a justifiable version of the european logging on sound, challenge accepted! 

3, Did you know that a large majority of PS1 discs when inserted into a computer, you can download the music from these games onto your music player! I say large majority because I’ve come across the odd one or two that don’t seem to want to share their orchestrations past the context of the game. So yeah! I’ve been reacquainting myself with music from all the classics. One of my friends has a large collection of PS1 games so I’m going to his to collect some of that weird and wonderful music.

Next post will be progress, pwomise.

Sorry I havn’t made any progress, I’ve been busy studying the above. It’s actually kind of interesting. I am wondering what the other side of the valley is like.

I think by Friday I should be free to get make more progress, I baught a set of screwdrivers, but I don’t think that counts, really.

A short sort of documentary. I’m pretty sure he’s wrong about some of the information but it’s something to distract everyone from my lack of progress.